​Rolling island - 0.2.4 - Total Overhaul


I’m happy to share what’s been rolling behind the scenes of Rolling Island. After months of  code refactoting, bug hunts, and game testing and optimization,  the game has received its biggest visual and performance facelift yet.  And is ready to be tested by you 

Ready to see what’s new? Let’s dive in!

 Visual & Performance Improvements

  • Next-Gen Visual Fidelity
    Gone are the days of bland black circles and  low FPS at low settings. I’ve pushed the envelope to achieve a level of polish you’d expect on modern mobile titles—without sacrificing performance,

  • Mobile-First Optimization
    Through aggressive batching, texture atlasing, baked lightning,  3D model optimizations, baked noise txture, and shader tweaks, Rolling Island now runs smoothly on most smartphones from the last 7 years.
    No more stuttering on that old-but-gold hand-me-down device!

🕳️ The Hole: Overhauled and Unleashed

This patch’s crown jewel is The Hole—reborn from a sprite black void  circle, into a fully interactive Space -Shaping marvel:

Realtime Boolean System
Custom-built for high performance, our Realtime Boolean System, lets us non destructively,  carve on surfaces, and twist the hole’s shape on the fly. This means:

  • One hole asset powering all levels
  • Zero need to redesign entire arenas for each stage
  • Insanely fast level iteration times
  • Runtime Hole movements are possible.

True Interaction
The ball can now bounce off the hole’s rim or fall right in—  If you're down for this sin. Get it in!

Enhanced Menu & Settings

A polished game deserves a polished interface:

  • User-Friendly UI for sound, graphics, and advanced options
  • Performance Presets: Custom, High, Medium, Low
  • Granular Controls: Tweak individual sound channels (Music, SFX,  BalFX …)

No more hunting through config files—optimize on the fly in a couple of taps.

Physics Overhaul

Say goodbye to the “floppy” ball physics of jank:

  • Improved Collision Response for crisp, predictable bounces
  • Bomb Interactions that feel as explosive as they look.
  • Hole Entry Dynamics ensuring satisfying  plops when the ball  drops


🔊 Sound Design: A Sonic Adventure

Audio has gotten a serious makeover:

  • Styled Yet Realistic FX: We found the sweet spot between cartoonish pop and tangible weight
  • Dynamic Music Layers that adapt to your speed and progress
  • In-Game Mixer: Control volume per channel so you can crank the suspenseful hum or dial up the bomb “WHOOMPH”

🧩 Levels & Puzzles: More Depth

  • 20 Hand-Crafted Levels featuring gradually ramped difficulty
  • Classic Bombs & Coins, plus:
    • Pressure Buttons that unlock doors
    • BouncePads, and more

We’re just getting started—more mechanics are on the roadmap!

💎 Powerballs: Your Safety Net

Introducing Powerballs, our optional continue mechanic:

  • Collect by Watching Ads (no paywalls here!)
  • 100% Optional: You can beat the entire game without a single Powerball

This balances free-to-play viability with player agency. No more “Well, I spent $5, might as well use it!”

⏱️ Timers & Stars

  • Per-Level Timer tracks your best times
  • 3-Star Rating based on objectives completed (Feature coming soon)
  • Leaderboard-Ready: We’re prepping for healthy competition (feature coming soon!)

🔒 Private Android Testing

Rolling Island is now in Private Testing for Android! Your feedback at this stage is invaluable:

  • What feels awesome?
  • Any weird glitches?
  • Balance too easy or too hard?

If you’d like to join the testing , you have 2 Options: 

  1. Drop me a message at rayzngames.dev@gmail.com  and I’ll hook you up with a Play Store invitation link so your game remains updated consistently.
  2. You can download the Rolling Island 0.2.4.apk   from Itch.io  wich wil require you to install manually the App on your phone. 

What’s Next?

  • New Mechanics: Magnet zones,  Eviromental Hazards,  and new obstacles.
  • Leaderboard & Social Sharing,  Star Rating Challenges,

Files

RollingIsland_0.2.4.apk 124 MB
68 days ago

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